An alternative way to doing 3d architecture in doom is by using portals.
Doom 3d floors.
Present in gzdoom and skulltag for a while now this feature is finally available in zdo.
Sector damage on the control sector is transferred to the target sectors.
Sectors a and b should have a floor height of 128 a ceiling height of 256 and a light level of 176.
But due to the way the doom engine is doing this it does not work for the vavoom type.
Terrain based damage and friction are transferred as well.
This long awaited tutorial shows how to create 3d floors in zdoom.
3d floors or extra floors are an editing feature supported by some doom source ports which allows the designer to make free standing or room over room platforms.
The full game with two further.
Ports with 3d floors cdoom sonic robo blast 2 doom legacy.
3d floors or extra floors are an editing feature supported by some doom source ports which allows the designer to make free standing or room over room platforms.
This feature was initially pioneered by dosdoom and carried over into edge.
Damaging floors are floors sectors or groups of sectors that damage the player while the player stands on them.
3d floors can move up and down by moving the model sector s floor and ceiling.
They form part of the dangerous doom environment described in the game booklets.
Because the damaging effects are determined independently from the flats used on their area they may be used to stand for different types of hazards and substances according to the graphics chosen.